00:00
00:00
View Profile Abcormal

11 Game Reviews

4 w/ Responses

1 reviews is hidden due to your filters.

I liked this game, the concept is interesting enough, and I had fun figuring out the solutions.

In response to TesloStep's comment (SPOILERS if you haven't reached level -1 yet):

1. First, what you want to do on level -1 is, make sure that you have no lives, and that the second digit of your score is 7--e.g. 07, 17, etc. (I'm not sure about the no lives part, but do so just in case)

2. After that, turn the music off, then jump on the enemies. (Again, I'm not sure that you have to turn the music off, but do it just in case) Then use the score tiles to get to the 1-up.

3. If you've done this right, the second digit of your score should now be 4--e.g. 14, 24, etc. Use the score tiles to jump onto the spikes (the second digit should now be 3) and then use the sole 1-up to revive yourself (the second digit should now be 2).

4. The second time the countdown begins, wait for it to count down to 4, and you should get to level -2. Once there, simply ignore the 1-up (I don't know if getting the 1-up counts, but ignore it just in case), drop onto the spikes, wait for the countdown to finish, and you should get a "The Real End" message.

Hope this helps!

I tried to like this game, I really did, but unfortunately, it gets to hard too quickly, which forces the player to grind, which I, of course, detest in a game. For the next version of this, try decreasing the amount of damage the enemies give, and also try decreasing their health so players have an easier time getting through the game. Just some friendly constructive criticism.

genevrarose responds:

Yeah, no worries. The game isn't for everyone. Just a little tip/thingy, I've gotten through the entire game without any powers at all, so it's definitely possible. Just gotta learn the combos I guess.

Thanks for playing!

I tried to like this game, I really did, but sadly, it suffered from too much level grinding, which led to the game becoming too hard too fast.

Try to make the game easier by lowering the difficulty of the enemies, adding minigames, other ways to receive XP that don't require level grinding. Until you do, I will not be returning to this game.

I enjoyed this game, or rather, what I could access of it. At a certain point (I don't remember the exact name of the shark) my hand just got too tired to go on. That said, you might want to add an "easy/casual" mode that has it so that you can simply hold the mouse button to lift the shark.

I like it, but the problem with this (as with many games of its type) is that it gets too hard, too fast. If you are intending do revisions of this game, please consider making tweaks such as lowering the damage of the tougher enemies, lowering the prices of the guns, making the player character a bit tougher, that sort of thing.

I knew this was an April Fools' Day game, and I played anyway. Well played, Evil-Dog. Well played indeed...

Are you planning on releasing an update for the game?

Eder responds:

I released it to have some feedback, if it gets some more attention and good rates I might work on more levels or a sequel.

Not bad, but I think the downfall of this game, as with many others of its ilk, is that it gets too hard, too fast. Perhaps if you decreased the number of enemies, or reduced the amount of damage they give the player character, we might have something.

Are you planning on making a mroe polished version of this?

MNWS responds:

No not really, I might fix some things here and there but nothing more than that. School is taking up a lot of my time atm so I can't really find the time to do any big updates.

Does anyone know what fish #99 is? I can't seem to find it.

Age 33, Male

Joined on 12/8/11

Level:
13
Exp Points:
1,676 / 1,880
Exp Rank:
37,094
Vote Power:
5.49 votes
Rank:
Scout
Global Rank:
44,067
Blams:
3
Saves:
199
B/P Bonus:
4%
Whistle:
Normal
Medals:
2,914